Again, it is kind of odd, but the formula works regardless and is still fun. Same goes for chests, environmental objects and anything else in BoD’s levels. Clicking on enemies will cause your character to attack them just like in a game like Diablo, but you don’t have to be standing right next to them for that to happen. So how do you hit a bad guy standing a ways back from the path? You just do, that’s how. Surrounded by vicious cardboardĮnemies are not restricted by the same paths that you are however, and can move freely. If that sounds weird, it’s because it kind of is. So in a way, it’s like you’re “on rails” or playing an actual tabletop game that only offers set paths around its map. As I mentioned all of the action is in real-time, as is movement, but you’ll walk along pre-set paths. All of the characters in the game are made to look like paper cutouts. Yes, this is an action-RPG, but it’s not how you think. Though of course I’ll give you my take too. And it’s going to be up to you whether or not you like the brand of “uniqueness” that Book of Demons offers. So here’s where things get decidedly unique. It’s nothing cutting edge, but it gets the narrative-job done. You alone must fight your way through, and smite the demons therein. Your job, of course, is to brave the tunnels beneath the cursed cathedral that sits at the epicenter of the demonic incursion. Things are moving in the shadows, people are vanishing, and the town’s populace is terrified to leave their homes. As you can imagine, things didn’t go well. Seems the Bishop of this particular county made a deal with a big, bad demon.
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